Client Work, UI, Video Game

End of Nations

Starting as UI Designer, Xander was quickly promoted to Sub-Lead UI Designer, then UI Lead, and finally UI Manager of newly formed UI Department (all within 5 months), where he oversaw UI art and design direction and team management with multiple engines and UI tech for multiple triple-A titles simultaneously.

Client
Petroglyph Games
Location
Las Vegas, Nevada
Year
2012 - 2013