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10/Apr/2026
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Xander Davis served as UX Director at HAVIK, creating virtual reality simulations for the US Military and NATO Partners. He collaboratively oversaw the conceptualization and development of the platform overall and multiple products, including JFT, sUAS, CCT, and introduced a revolutionary AI-powered workflow improving UI productivity by 7500%, approved by the CTO.


10/Apr/2026
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Xander was the UX Director for MMORPG-UGC startup AVALON, advocating radically-advanced UX/UI, as well as serving as Audio Director for sound and music. He also created its Brand Identity.


10/Apr/2026
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VAST is Xander Davis's first original console and smartphone game, produced and published through his studio Astrogun LLC, available now on Steam (Win/Mac), macOS, iOS, and tvOS. It was awarded 'BEST FPS' by ATVG, and continues in an episodic release model today.


10/Apr/2026
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Xander was hired by THQ / Vigil Games to form and Lead a UI Department for Darksiders II and build and complete the UI from virtually scratch in three months. He created all UI / UX Wireframe Designs, developed the UI Art Direction, built-out designs into Flash and motion graphics, collaborated on implementation with developers on his team, produced and managed tasks and led his team during an extremely tight deadline. Most of the work Xander was responsible for and successfully executed with his team made it into the final game.


10/Apr/2026
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Xander was principle with the new UI Team at High Moon Studios on the Design / Layout, UI Art Direction, UI Art Composition, and Motion Graphics for Transformers: War for Cybertron. He was also instrumental in implementation through Flash build-out, Scaleform, After Effects, and Unreal Engine.